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Each mission you completed would slice off another chunk of enemy territory, into which the Saints would expand. The story was a simple one of brute force, as you and your new pals the Saints wiped Stilwater’s three other gangs off the map. The first game was particularly strong on this aspect, since the protagonist was almost completely mute, and, tellingly, addressed only as ‘player’.
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Unlike GTA’s generic tough-guy protagonists, this allowed the player character to be a truly blank slate, made in the player’s own image (or whatever image they cared to use). Ditto the cars, any of which could be souped up to the nines and given ostentatious gold rims.
#Saints row v skin
Whereas GTA was yet to go beyond ‘choose between this or that low-poly shirt’, Saints Row let you muck about with everything: your player’s race, age, skin tone, facial features, you name it. Off the bat, it could boast a number of quality of life upgrades from GTA, especially the customisation system. Nonetheless, within a sea of what are derisively known as ‘GTA clones’, Saints Row didn’t do it half badly. (Hilariously, among the people who said this was video gaming’s old nemesis, frivolous litigator Jack Thompson.) This new pretender was liberally borrowing from, or inspired by, or, if you prefer, ripping off the well-established GTA, there was no denying that. The first Saints Row was coming off the back of Grand Theft Auto’s sprawling San Andreas – still, for my money, the best thing that the GTA franchise has ever done. The Stilwater Days (Saints Row, Saints Row 2) Saints Row
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The Steelport Days (Saints Row: The Third, Saints Row IV).The Stilwater Days (Saints Row, Saints Row 2).Here’s the history of the Saints Row games to date. Even as its action became more and more over-the-top and nonsensical, there was still that central core to it, the sheer naughty thrill of mowing down pedestrians and driving cars off bridges. In the spirit of a certain other game franchise, that’s always been a part of Saint’s Row. Despite the Minecraft-inspired modular world boom, and exploration-themed titles like Kerbal Space Program, the enduring image of the sandbox game is a contemporary city that you can run around, stealing cars and firing guns to your heart’s content. The sandbox game, too, tends to go a certain direction. The Third Street Saints of Saints Row may well be the apotheosis of this, evolving in short order from a humble street gang into the interstellar defenders of reality as we know it. It’s a curious thing whenever games need to present a scrappy crew of underdogs, because by dint of the player character’s reality-warping power and skill they inevitably won’t stay underdogs for long.